Steven Spavento /

Project 1 / Interactive Elements

This assignment was an introduction to HTML, CSS, and JavaScript. The task was to create six interactive elements using these digital languages.

Project 2 / Tapping Game

A simple iOS game app for iPad, based on the popular “Whack-a-Mole” arcade game model. Players have 1 minute to tap on as many flashing elements as possible before time runs out. A quick tap is the only action required by the player. Points are earned for successful taps. This simple and engaging gameplay is an ideal template for a variety of visual designs that can make for an exciting and entertaining user experience.

Project 3 / Tapping Game (Prototype)

Using HTML, Javascript, and CSS, I created a functional prototype for a "whack-mole style" game. The game is a simple one, requiring the player to tap or click on a constantly repositioning button. Each successful tap or click earns the player points. There are also "dud" buttons which pop up as well to distract the player. The player has only 30 seconds to get as many points as possible. With such a basic and timeless gameplay, a wide range of visual assets can be inserted into the code, creating the potential for a variety of different experiences and narratives.

Final Project / Emperical Codex

This course was my first true attempt at interactive coding. Throughout the semester, I would practice writing code by creating simple interactive pages. The freedom of experimentation allowed for me to understand how languages such as HTML, Javascript, and CSS all work together to generate what we see on the screen. Inspired by Luigi Serafini's "Codex Seraphinianus" (a book of experimental 'nonsense' ) I have created a digital codex for myself, linking together these "interactive doodles" as a documentation of my progression in writing code, as well as a showcase of simple and random interactive experiences. This codex is an ever-evolving project, much like a sketchbook, and I will continue to build upon it beyond this semester.